Architectural pattern - data transfer object.

Background –

There are many angles you can look into performance issue. Many times we get complains that, your app is slow. One of the major area to look into performance improvement is inter process communication, sending data between two processes in client-server architecture is a costly operation, because many calls are synchronous (where client wait server to give processed data back) and even if it is asynchronous,  time taken to transfer data matters.

One way to solve this problem is to reduce the number of calls between two processes, and pass more data whenever we are calling inter process methods, but for that we shall have well-defined interface with long list of method parameters. This approach is not very good because first, we have to very careful with the sequence of parameter while calling it (If we have 7 ints in function parameter list, as all take same type of parameter if you miss the sequence, it could lead to wrong result) second, doesn’t matter how much information you pass to any function it will return only one result from server side (We can return only single value from function).

A good solution is to create a data transfer object (DTO) that will hold all necessary information which are required to call remote method. Make function signature to accept data transfer object and function shall return processed data transfer object back to client. Then client will query all required data from DTO object locally.

For example, let’s think about a client-server architecture for a simple banking application. Without DTO object, it has to query all information from server.



But after we have customer DTO, we will call server only once and query all required data from DTO locally.


class BankCustomerDTO
{
    public:
        
    private:
        string m_accountNumber;
        string m_name;
        string m_pan;
        double m_balance;
        string m_debitCardNumber;
        string m_branchAddress;
}



DTO will not have any business logic in it, except store and retrieve data. It has to be a plain data class. 

About Data transfer object architectural pattern –

At some places we call it value object (VO). At first place, you may think that DTO has reduced the performance, as it is one indirection between client and server, and now call has to go throw DTO to server, before it was direct call to server. But the amount of remote call reduction matters, it will give good performance eventually as you will reduce inter process method calls. Remember remote calls are very costly.


Thanks for reading it. To read more on design patterns and basic design principles please see my web page. You can also join me on FB or on G++. Please drop comments for any question related to this blog.

Comments

Popular posts from this blog

Non-virtual interface idiom (NVI)

Architectural patterns => Mud to structure => layers.

Architectural style -> Adoptable system -> Reflection.